How unavailable players — injury, suspension, rep duty or rest — (vs each club's Best-13) relate to winning, through Round 15. Companion to the round-by-round dashboard. All figures are descriptive over team-games; read the caveats before drawing strong conclusions.
1 · Does missing your Best-13 cost you?
Win rate and average result margin grouped by how many of the starting 13 were out that week.
Bar = win%; number in brackets = sample size (team-games). Avg margin shown at right.
2 · Which line hurts most?
Win rate when a unit is fully available vs missing at least one of its Best-13 members. Spine = FB/HB/FE/HK · Forwards = props/2nd row/lock · Backs = wingers/centres.
3 · Position-by-position impact
Win% in games where a Best-13 player of that position is missing vs games where the position is intact. Δ is the swing (negative = missing it tends to hurt). Sorted by most damaging; watch the sample sizes (n).
4 · Squad churn & cohesion
More chopping and changing = less combination/cohesion. "Changes/round" = avg number of new faces in the starting 13 vs the prior week. Click headers to sort.
Team churn vs success — each dot is a club (x = avg changes/round, y = win%). Trend line shows the overall relationship.
5 · Season availability vs success
Average Best-13 outs per game vs win% — does carrying more absences all year track with a worse record?
Key patterns
Caveats
Source: official NRL.com team lists & results (Rounds 1–15, 2026), reconciled to supplied Best-17 baselines. Descriptive analysis only.